THE ACTIVE TEAM MISSION
Operation: 100, a physical and mental team challenge in Singapore
WHERE PHYSICAL MEETS MENTAL.
EVERY CARD COUNTS.
EVERY DECISION MATTERS.
An active mission that demands both physical and mental prowess. Teams search the playing area for hidden number and operator cards, negotiate trades and build the longest valid equation that equals 100.
THE OBJECTIVE
YOUR MISSION: MAKE 100.
A team challenge with one clear target and plenty of ways to reach it.
Teams collect hidden number and mathematical operator cards. The objective is to construct the longest mathematically valid equation that equals 100.
Part search, part resource-based team game, part strategy: every card you find, trade or give away changes what your team can build.
EXAMPLE ONLY
LONGER7×8+50−6= 100
SHORTER50+50= 100
The longest valid equation wins. Both equations above equal 100; the longer one ranks higher.
Equal length? The earliest valid submission wins the tie.

MISSION MECHANICS
SEARCH. TRADE. SOLVE.
These aren’t separate rounds. Searching, trading and solving overlap throughout the mission, so teams constantly decide who runs, who negotiates and who does the maths. That’s what makes it physical and mental team building in one.
PHYSICAL
SEARCH
Move across the playing area to find hidden number and operator cards.
NEGOTIATION
TRADE
Negotiate and exchange cards with other teams, but only inside the designated trading zone.
MENTAL
SOLVE
Work out which cards build the longest valid equation, then submit it for verification.
WHERE PHYSICAL
MEETS MENTAL.
THE SIGNATURE MOMENT
TRUST IS A GAMBLE.
Need a 7 and holding a spare ×? Another team might have exactly what you want, or say they do. Every trade is a decision made with incomplete information.
TRADING ZONE ONLY
Trades happen only inside the designated trading zone, never anywhere else in the playing area.
FACE DOWN
Cards are exchanged face down, so neither side sees exactly what they’re getting until it’s done.
NO GUARANTEES
What you receive might not be what you were promised. Uncertainty, bluffing and judgement are part of the mission.

Zone layout and trading rules are set in each mission briefing.
MISSION VARIABLES
EVERY MISSION CAN CHANGE.
The core mission stays the same: find cards, trade wisely, make 100. Around it, optional modules can be switched on to suit your group and objectives. They’re configurable, not part of every programme.
MODULE A · OPTIONAL
ROAMING HUNTERS
Hunters can be added to the playing area to raise the stakes while teams search.
MODULE B · OPTIONAL
STATION CHALLENGES
Set challenges at stations around the playing area add extra tasks to the mission.
MODULE C · OPTIONAL
PUZZLE UNLOCKS
Puzzle tasks that teams solve to unlock cards.
ALWAYS ADJUSTABLE
DIFFICULTY
Difficulty and mission length are tuned to your group.
EXPERIENCE DETAILS
THE MISSION BRIEF.
The essentials for planning this team challenge. Every mission is confirmed with our team before your event.
MISSION FILE · 100
Duration
Typically a half day.
Group size
Recommended for 50 participants.
Activity style
An active mission: searching, negotiating and problem-solving, often at the same time.
Demands
Physical and mental: movement and card collection, plus calculation, negotiation and tactical decisions.
Venue
Indoor and outdoor venue, with event zones that support active movement and card collection.
WHAT’S INCLUDED
- Custom game design
- Facilitators and game masters
- Number and operator cards
- Core game materials
- Scoring and submission verification
- Optional station or puzzle design, when agreed
Available on request: venue coordination.
Operation: 100 brings together the physical side of The Physical Arena and the problem-solving of The Mental Arena. Want to focus on one? Explore either, or browse all Tako Experiences.
OPERATION: 100 BY TAKO EXPERIENCES
READY TO MAKE YOUR MOVE?
Search, trade and solve your way to 100, together.
Let’s plan your Operation: 100 mission.
